You always start in a clearing with two core structures–the hearth, where your people gather and take comfort in the fire, and a storage warehouse–are pre-built. Completed objectives will unlock new cards for your deck, providing you with access to more advanced buildings and more efficient production chains. Certain key resources can be salvaged and spent between runs on upgrades that confer permanent bonuses for every subsequent run and cycle. At the end of each cycle–roughly every four or five runs–all your settlements are wiped from the board and the map is reset, ready for you to venture out once more. The land you’re settling is rich in resources, but at the mercy of the deadly Blightstorm. Against The Storm employs this same idea of building ‘em up only to smash ‘em down in service of a city-builder designed around Roguelite semi-persistence, deck-building luck-of-the-draw, and runs that rarely last more than an hour. Like jumping on a sand castle when it’s time to leave the beach. Half the fun was watching your perfect city crash and burn. The classic SimCity experience was of painstakingly assembling your residential, commercial and industrial zones in socio-economic synchronicity before unleashing whatever disaster you desired to wreak havoc.
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